Why did you change trading and the Marketplace?

Why do so many credits get deducted when I successfully sell an item on the Marketplace?

We've implemented a higher sales fee when using the Marketplace to sell items in Habbo 2020. This fee is deducted from the total amount you receive when you successfully sell an item.

We've done this because trading with very small sales fees or none at all would allow Habbos to circumvent other controls on the transfer of credits.


What does the sales fee mean/consist of?

The Marketplace sales fee is a fee you pay when you successfully sell an item on the Marketplace. The actual fee depends on how much you’re selling your item for – for example it’s a much higher percentage of the sale value if you’re selling an item for 60,000 credits or more compared to if you’re selling an item for, say, 100 credits.


What is the ‘Travelling salesman achievement”?

When selling on the Marketplace, the maximum price you’ll be able to ask for your item will depend directly on what level your Travelling Salesman achievement is.

To level up the Travelling Salesman achievement to 5, you need to successfully sell a considerable number of items on the Marketplace.

Below are the required Travelling Salesman achievement levels with the corresponding maximum Marketplace sale limits each one allows:

  • No levels achieved: 10 credits.
  • Level 1: 10 credits.
  • Level 2: 100 credits.
  • Level 3: 1,000 credits.
  • Level 4: 10,000 credits
  • Level 5: 100,000 credits


Why does it cost money to use the credit donation tool?


The reasons for this cost are listed below: 

  • Allowing free sharing of credits reduces the need to earn them. I.e. there is less motivation to actually play the game and earn credits from levelling up, completing achievements etc. This is particularly relevant to new Habbos.
  • The cost will help to discourage black market credit sellers from using the tool to transfer illicit credits.
  • Without a fee, the credit donation tool would likely be used to circumvent the other fees in place. The trading system would break as a result.


Why do you even need to put costs on certain features, deduct money from sales I make on the Marketplace and charge extra for shop-bought credit furni?

Habbo has a very complex economy, and everything is painstakingly designed to work in unison to create a balanced game. Features that allow the transfer of credits need to have some sort of cost, control or limit for them to work. 


Below are some more detailed reasons for costs/taxes/deductions in general across all features:

    • It reduces the grinding of new credits into the system with multiple avatars and accounts.
    • It gradually reduces the amount of credits in circulation – with no fees, people could, for example, pay agency salaries with the same credits forever, whereas even a small fee eventually shrinks the pool to 0.
    • It adds value to earning new credits from levelling up, completing achievements, working in agencies and trading, among other things.
    • It makes borrowing and other similar activities more considered actions, as Habbos can't simply share their wealth with no consequence.
Have more questions? Submit a request
Powered by Zendesk